
class JuiceBottleOrange extends TournamentHealth;

#exec MESH IMPORT MESH=JuiceBottle ANIVFILE=MODELS\JuiceBottle_a.3d DATAFILE=MODELS\JuiceBottle_d.3d X=0 Y=0 Z=0 UnMirror=1
#exec MESH ORIGIN MESH=JuiceBottle X=0 Y=0 Z=145
#exec MESH SEQUENCE MESH=JuiceBottle SEQ=All STARTFRAME=0 NUMFRAMES=1

#exec MESHMAP NEW MESHMAP=JuiceBottle MESH=JuiceBottle
#exec MESHMAP SCALE MESHMAP=JuiceBottle X=0.05 Y=0.05 Z=0.1
#exec MESH LODPARAMS MESH=JuiceBottle STRENGTH=0

#exec TEXTURE IMPORT NAME=Orangebottle FILE=Textures\Orangebottle.BMP GROUP=Skins
#exec MESHMAP SETTEXTURE MESHMAP=JuiceBottle NUM=1 TEXTURE=Orangebottle
#exec MESHMAP SETTEXTURE MESHMAP=JuiceBottle NUM=2 TEXTURE=Orangebottle

defaultproperties
{
   PickupSound=sound'Botpack.Pickups.UTHealth'
   bUnlit=True
   bSuperHeal=true
   bRotatingPickup=True
   HealingAmount=5
   RespawnTime=30.000000
   CollisionRadius=+00010.000000
   CollisionHeight=+00016.000000
   PickupMessage="You picked up an Orange Juice Bottle +"
   PickupViewMesh=JuiceBottle
   PickupViewScale=1.000000
   Mesh=JuiceBottle
   DrawScale=0.750000
   ScaleGlow=2.000000
   ItemName="OrangeJuiceBottle"
}
